In these render's of my surface, I have been playing around with my lighting with a bloom effect. The top image has Bloom effect at 75% of maximum whereas the middle has it at 50% of maximum and the bottom at 20%. I am happy with the 20% render, and it will be the one I use, because it picks up enough light and dark, tonally without being biased on either end of light or the darkness. The bloom allows me to replicate the actual conditions on the moon, where the sunlight bounces off of the lunar surface but due to the lack of lit area's for the light to bounce back to it lingers over the lunar area; giving a very distinctive look that it has been key to capture. I also have a Spherical UV Mapped background that immerses my environment below. The image I designed myself on Adobe Photoshop to correctly fit around a Polygon sphere.
In Progress
The entire map
Zoom in of above image
The two together...